Shoal
A downloadable game for Windows and macOS
Shoal is a zen exploration game about growing a school of fish.
It takes 5 - 15 min to play.
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Controls:
Move mouse to control camera + fish
Click to use menus
Esc to pause + access options
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Shoal was made by Ben Haderle and Xiaocheng Tang in Andy Nealen and Peter Brinson's Interactive Design and Production class at USC in Spring 2020.
Music is by David Lewis. Find his work here.
Full credits are below.
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Game by Ben Haderle and Xiaocheng Tang
Music by David Lewis
Flocking algorithm from Craig Reynolds
MeshBrush by Glitched Polygons
Shell, pearl, fish, and chest by Awessets
Fish, rocks, shark, wall, and coral by Pavel Novak
Galleon Shipwreck by NextStepRPG
Dinosaur Skeleton by Jim
Caustic shader by qq.d.y
Folks font by Manfried Klein
Knuckle Down font from Typodermic Fonts
Underwater Whoosh by Big Room Sounds
Impact Sound by Peter Smith
Underwater Ambience by Richard Humphries
Thanks to Andy Nealen, Peter Brinson, Fanfu Shentu, Zack Houghton, Benjamin Hsing, Yuran Yan, Zhengli Yu, Yuxiao Zhang, and Kelly Lien
Made at the University of Southern California
Using Unity, Visual Studio, Blender, and bfxr
Status | Released |
Platforms | Windows, macOS |
Author | Ben Haderle |
Genre | Adventure |
Made with | Blender, Unity, Aseprite, Bfxr |
Tags | 3D, Exploration, Low-poly, nature, Relaxing, underwater |
Average session | A few minutes |
Inputs | Mouse |
Download
Install instructions
The Mac version is currently not notarized so you may run into issues running the game on later versions of macOS.
If you run into bugs or performance problems please let us know by emailing benhaderle@gmail.com :)
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