A downloadable game for Windows and macOS

Shoal is a zen exploration game about growing a school of fish.

It takes 5 - 15 min to play.

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Controls: 

Move mouse to control camera + fish

Click to use menus

Esc to pause + access options

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Shoal was made by Ben Haderle and Xiaocheng Tang in Andy Nealen and Peter Brinson's Interactive Design and Production class at USC in Spring 2020.  

Music is by David Lewis.  Find his work here.

Full credits are below.

๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ

Game by Ben Haderle and Xiaocheng Tang
Music by David Lewis

Flocking algorithm from Craig Reynolds
MeshBrush by Glitched Polygons
Shell, pearl, fish, and chest by Awessets
Fish, rocks, shark, wall, and coral by Pavel Novak
Galleon Shipwreck by NextStepRPG
Dinosaur Skeleton by Jim
Caustic shader by qq.d.y
Folks font by Manfried Klein
Knuckle Down font from Typodermic Fonts
Underwater Whoosh by Big Room Sounds
Impact Sound by Peter Smith
Underwater Ambience by Richard Humphries

Thanks to Andy Nealen, Peter Brinson, Fanfu Shentu, Zack Houghton, Benjamin Hsing, Yuran Yan, Zhengli Yu, Yuxiao Zhang, and Kelly Lien

Made at the University of Southern California
Using Unity, Visual Studio, Blender, and bfxr

Download

Download
shoal-win.zip 235 MB
Version 2 Jun 22, 2020
Download
shoal-mac.zip 235 MB
Version 1 Jun 22, 2020

Install instructions

The Mac version is currently not notarized so you may run into issues running the game on later versions of macOS.  

If you run into bugs or performance problems please let us know by emailing benhaderle@gmail.com :)

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